CULTURES GUIDE
All civilizations across six eras
🏹 ANCIENT ERA
🏛️
Greeks
Philosophy and democracy pioneers
Bonus: +20% Science, University access earlier
Unit: Hoplite - Excellent defensive unit
Unit: Hoplite - Excellent defensive unit
⚔️
Egyptians
Wonder builders and architects
Bonus: -30% Wonder construction cost
Unit: Chariot Archer - Fast ranged unit
Unit: Chariot Archer - Fast ranged unit
⚔️ CLASSICAL ERA
🗡️
Romans
Military engineering masters
Bonus: +2 Build charges on infrastructure
Unit: Legion - Strong early melee
Unit: Legion - Strong early melee
🎯
Chinese
Administrative excellence
Bonus: +1 Influence per turn
Unit: Archer - Reliable ranged unit
Unit: Archer - Reliable ranged unit
📚 MEDIEVAL ERA
⛪
Franks
Cavalry and religious influence
Bonus: +2 Faith from holy sites
Unit: Knight - Powerful cavalry
Unit: Knight - Powerful cavalry
🏰
Japanese
Discipline and naval superiority
Bonus: +20% Production near coast
Unit: Samurai - Elite melee fighter
Unit: Samurai - Elite melee fighter
⚙️ INDUSTRIAL ERA
🏭
British
Industrial revolution leaders
Bonus: +30% Industry from mines
Unit: Redcoat - Veteran infantry
Unit: Redcoat - Veteran infantry
🔬
Americans
Innovation and continental growth
Bonus: +1 Module capacity on districts
Unit: Minuteman - Mobile rifleman
Unit: Minuteman - Mobile rifleman
🚀 MODERN ERA
🛢️
Arabs
Oil industry dominance
Bonus: +50% Oil production
Unit: Mechanized Infantry
Unit: Mechanized Infantry
⚡
Soviets
Massive army production
Bonus: +50% Unit production
Unit: T-34 Tank
Unit: T-34 Tank